Node.js v0.6.19 Manual & Documentación
Tabla de Contenidos
Child Process#
Stability: 3 - Stable
Node proporciona un popen(3) tri-direccional a través del
módulo ChildProcess.
Es posible pasar un stream de datos a través del stdin, stdout, y
stderr del proceso hijo (child) de manera totalmente sin bloqueo.
Para crear un proceso hijo utilice require('child_process').spawn() o
require('child_process').fork(). La semántica de cada uno son un poco
diferente, y se explica a continuación.
Class: ChildProcess#
ChildProcess es EventEmitter.
Los procesos hijo siempre tienen tres streams asociados a ellos. child.stdin,
child.stdout, y child.stderr. These may be shared with the stdio
streams of the parent process, or they may be separate stream objects
which can be piped to and from.
The ChildProcess class is not intended to be used directly. Use the
spawn() or fork() methods to create a Child Process instance.
Evento: 'exit'#
codeNumber the exit code, if it exited normally.signalString the signal passed to kill the child process, if it was killed by the parent.
Este evento es emitido después de termine el proceso hijo. Si el proceso terminó
de manera normal, code es el código de salida final, en caso contrario null. Si
el proceso terminó debido al recibo de una señal, signal es el nombre string de
la señal, en caso contrario null.
Véase waitpid(2).
Event: 'disconnect'#
This event is emitted after using the .disconnect() method in the parent or
in the child. After disconnecting it is no longer possible to send messages.
An alternative way to check if you can send messages is to see if the
child.connected property is true.
child.stdin#
- Stream object
Un Stream de Escritura que representa el stdin del proceso hijo.
Cerrar este stream vía end() a menudo causa que termine el proceso hijo.
If the child stdio streams are shared with the parent, then this will not be set.
child.stdout#
- Stream object
Un Stream de Lectura que representa el stdout del proceso hijo.
If the child stdio streams are shared with the parent, then this will not be set.
child.stderr#
- Stream object
Un Stream de Lectura que representa el stderr del proceso hijo.
If the child stdio streams are shared with the parent, then this will not be set.
child.pid#
- Integer
El PID del proceso hijo.
Ejemplo:
var spawn = require('child_process').spawn,
grep = spawn('grep', ['ssh']);
console.log('Spawned child pid: ' + grep.pid);
grep.stdin.end();
child.kill([signal])#
signalString
Manda una señal al proceso hijo. Si ningún argumento es dado, el proceso
enviará 'SIGTERM'. Véase signal(7) para una lista de señales disponibles.
var spawn = require('child_process').spawn,
grep = spawn('grep', ['ssh']);
grep.on('exit', function (code, signal) {
console.log('child process terminated due to receipt of signal '+signal);
});
// send SIGHUP to process
grep.kill('SIGHUP');
Observa que mientras la función se llama kill, la señal entregada al proceso hijo
puede o no terminarlo. kill realmente solo manda una señal a un proceso.
Véase kill(2)
child.send(message, [sendHandle])#
messageObjectsendHandleHandle object
Send a message (and, optionally, a handle object) to a child process.
See child_process.fork() for details.
child_process.spawn(command, [args], [options])#
commandString The command to runargsArray List of string argumentsoptionsObjectcwdString Current working directory of the child processcustomFdsArray Deprecated File descriptors for the child to use for stdio. (See below)envObject Environment key-value pairssetsidBoolean
- return: ChildProcess object
Inicia un nuevo proceso con el command proporcionado, con argumentos de linea de comandos args.
Si es omitido, args por defecto sera un Array vacío.
El tercer argumento es usado para especificar opciones adicionales, que por defecto serán:
{ cwd: undefined,
env: process.env
}
cwd te deja especificar el directorio actual de trabajo del cual es iniciado el proceso.
Usa env para especificar variables de entorno que serán visibles al nuevo proceso.
Ejemplo ejecutando ls -lh /usr, capturando stdout, stderr, y el codigo de salida:
var util = require('util'),
spawn = require('child_process').spawn,
ls = spawn('ls', ['-lh', '/usr']);
ls.stdout.on('data', function (data) {
console.log('stdout: ' + data);
});
ls.stderr.on('data', function (data) {
console.log('stderr: ' + data);
});
ls.on('exit', function (code) {
console.log('child process exited with code ' + code);
});
Ejemplo: Una manera muy elaborada de ejecutar 'ps ax | grep ssh'
var util = require('util'),
spawn = require('child_process').spawn,
ps = spawn('ps', ['ax']),
grep = spawn('grep', ['ssh']);
ps.stdout.on('data', function (data) {
grep.stdin.write(data);
});
ps.stderr.on('data', function (data) {
console.log('ps stderr: ' + data);
});
ps.on('exit', function (code) {
if (code !== 0) {
console.log('ps process exited with code ' + code);
}
grep.stdin.end();
});
grep.stdout.on('data', function (data) {
console.log(data);
});
grep.stderr.on('data', function (data) {
console.log('grep stderr: ' + data);
});
grep.on('exit', function (code) {
if (code !== 0) {
console.log('grep process exited with code ' + code);
}
});
Ejemplo de comprobar por ejecución fallida:
var spawn = require('child_process').spawn,
child = spawn('bad_command');
child.stderr.setEncoding('utf8');
child.stderr.on('data', function (data) {
if (/^execvp\(\)/.test(data)) {
console.log('Failed to start child process.');
}
});
Note that if spawn receives an empty options object, it will result in
spawning the process with an empty environment rather than using
process.env. This due to backwards compatibility issues with a deprecated
API.
There is a deprecated option called customFds which allows one to specify
specific file descriptors for the stdio of the child process. This API was
not portable to all platforms and therefore removed.
With customFds it was possible to hook up the new process' [stdin, stdout,
stderr] to existing streams; -1 meant that a new stream should be created.
Use at your own risk.
There are several internal options. In particular stdinStream,
stdoutStream, stderrStream. They are for INTERNAL USE ONLY. As with all
undocumented APIs in Node, they should not be used.
Véase tambien: child_process.exec() y child_process.fork()
child_process.exec(command, [options], callback)#
commandString The command to run, with space-separated argumentsoptionsObjectcwdString Current working directory of the child processcustomFdsArray Deprecated File descriptors for the child to use for stdio. (See below)envObject Environment key-value pairssetsidBooleanencodingString (Default: 'utf8')timeoutNumber (Default: 0)maxBufferNumber (Default: 200*1024)killSignalString (Default: 'SIGTERM')
callbackFunction called with the output when process terminatescodeInteger Exit codestdoutBufferstderrBuffer
- Return: ChildProcess object
Runs a command in a shell and buffers the output.
var util = require('util'),
exec = require('child_process').exec,
child;
child = exec('cat *.js bad_file | wc -l',
function (error, stdout, stderr) {
console.log('stdout: ' + stdout);
console.log('stderr: ' + stderr);
if (error !== null) {
console.log('exec error: ' + error);
}
});
El callback recibe los argumentos (error, stdout, stderr). Cuando termina
con éxito, error sera null. Cuando termina con error, error sera una
instancia de Error y err.code sera el código de salida del proceso hijo,
y err.signal sera la señal que terminó el proceso.
Hay un segundo argumento opcional para especificar varias opciones. Las opciones predeterminadas son
{ encoding: 'utf8',
timeout: 0,
maxBuffer: 200*1024,
killSignal: 'SIGTERM',
cwd: null,
env: null }
Si timeout es mayor que 0, entonces detendrá el proceso hijo
si este se ejecuta mas de timeout milisegundos. El proceso hijo se detiene con
killSignal (por defecto: 'SIGTERM'). maxBuffer especifica la mayor cantidad
de datos permitidos en stdout o stderr - si este valor se excede el proceso hijo
sera terminado.
child_process.execFile(file, args, options, callback)#
fileString The filename of the program to runargsArray List of string argumentsoptionsObjectcwdString Current working directory of the child processcustomFdsArray Deprecated File descriptors for the child to use for stdio. (See below)envObject Environment key-value pairssetsidBooleanencodingString (Default: 'utf8')timeoutNumber (Default: 0)maxBufferNumber (Default: 200*1024)killSignalString (Default: 'SIGTERM')
callbackFunction called with the output when process terminatescodeInteger Exit codestdoutBufferstderrBuffer
- Return: ChildProcess object
This is similar to child_process.exec() except it does not execute a
subshell but rather the specified file directly. This makes it slightly
leaner than child_process.exec. It has the same options.
child_process.fork(modulePath, [args], [options])#
modulePathString The module to run in the childargsArray List of string argumentsoptionsObjectcwdString Current working directory of the child processcustomFdsArray Deprecated File descriptors for the child to use for stdio. (See below)envObject Environment key-value pairssetsidBooleanencodingString (Default: 'utf8')timeoutNumber (Default: 0)
callbackFunction called with the output when process terminatescodeInteger Exit codestdoutBufferstderrBuffer
- Return: ChildProcess object
This is a special case of the spawn() functionality for spawning Node
processes. In addition to having all the methods in a normal ChildProcess
instance, the returned object has a communication channel built-in. The
channel is written to with child.send(message, [sendHandle]) and messages
are received by a 'message' event on the child.
For example:
var cp = require('child_process');
var n = cp.fork(__dirname + '/sub.js');
n.on('message', function(m) {
console.log('PARENT got message:', m);
});
n.send({ hello: 'world' });
And then the child script, 'sub.js' might look like this:
process.on('message', function(m) {
console.log('CHILD got message:', m);
});
process.send({ foo: 'bar' });
In the child the process object will have a send() method, and process
will emit objects each time it receives a message on its channel.
There is a special case when sending a {cmd: 'NODE_foo'} message. All messages
containing a NODE_ prefix in its cmd property will not be emitted in
the message event, since they are internal messages used by node core.
Messages containing the prefix are emitted in the internalMessage event, you
should by all means avoid using this feature, it may change without warranty.
By default the spawned Node process will have the stdout, stderr associated
with the parent's. To change this behavior set the silent property in the
options object to true.
These child Nodes are still whole new instances of V8. Assume at least 30ms startup and 10mb memory for each new Node. That is, you cannot create many thousands of them.
The sendHandle option to child.send() is for sending a handle object to
another process. Child will receive the handle as as second argument to the
message event. Here is an example of sending a handle:
var server = require('net').createServer();
var child = require('child_process').fork(__dirname + '/child.js');
// Open up the server object and send the handle.
server.listen(1337, function() {
child.send({ server: true }, server._handle);
});
Here is an example of receiving the server handle and sharing it between processes:
process.on('message', function(m, serverHandle) {
if (serverHandle) {
var server = require('net').createServer();
server.listen(serverHandle);
}
});
To close the IPC connection between parent and child use the
child.disconnect() method. This allows the child to exit gracefully since
there is no IPC channel keeping it alive. When calling this method the
disconnect event will be emitted in both parent and child, and the
connected flag will be set to false. Please note that you can also call
process.disconnect() in the child process.