Node.js v0.6.19 Manual & Documentación
Tabla de Contenidos
Child Process#
Stability: 3 - Stable
Node proporciona un popen(3)
tri-direccional a través del
módulo ChildProcess
.
Es posible pasar un stream de datos a través del stdin
, stdout
, y
stderr
del proceso hijo (child) de manera totalmente sin bloqueo.
Para crear un proceso hijo utilice require('child_process').spawn()
o
require('child_process').fork()
. La semántica de cada uno son un poco
diferente, y se explica a continuación.
Class: ChildProcess#
ChildProcess
es EventEmitter
.
Los procesos hijo siempre tienen tres streams asociados a ellos. child.stdin
,
child.stdout
, y child.stderr
. These may be shared with the stdio
streams of the parent process, or they may be separate stream objects
which can be piped to and from.
The ChildProcess class is not intended to be used directly. Use the
spawn()
or fork()
methods to create a Child Process instance.
Evento: 'exit'#
code
Number the exit code, if it exited normally.signal
String the signal passed to kill the child process, if it was killed by the parent.
Este evento es emitido después de termine el proceso hijo. Si el proceso terminó
de manera normal, code
es el código de salida final, en caso contrario null
. Si
el proceso terminó debido al recibo de una señal, signal
es el nombre string de
la señal, en caso contrario null
.
Véase waitpid(2)
.
Event: 'disconnect'#
This event is emitted after using the .disconnect()
method in the parent or
in the child. After disconnecting it is no longer possible to send messages.
An alternative way to check if you can send messages is to see if the
child.connected
property is true
.
child.stdin#
- Stream object
Un Stream de Escritura
que representa el stdin
del proceso hijo.
Cerrar este stream vía end()
a menudo causa que termine el proceso hijo.
If the child stdio streams are shared with the parent, then this will not be set.
child.stdout#
- Stream object
Un Stream de Lectura
que representa el stdout
del proceso hijo.
If the child stdio streams are shared with the parent, then this will not be set.
child.stderr#
- Stream object
Un Stream de Lectura
que representa el stderr
del proceso hijo.
If the child stdio streams are shared with the parent, then this will not be set.
child.pid#
- Integer
El PID del proceso hijo.
Ejemplo:
var spawn = require('child_process').spawn,
grep = spawn('grep', ['ssh']);
console.log('Spawned child pid: ' + grep.pid);
grep.stdin.end();
child.kill([signal])#
signal
String
Manda una señal al proceso hijo. Si ningún argumento es dado, el proceso
enviará 'SIGTERM'
. Véase signal(7)
para una lista de señales disponibles.
var spawn = require('child_process').spawn,
grep = spawn('grep', ['ssh']);
grep.on('exit', function (code, signal) {
console.log('child process terminated due to receipt of signal '+signal);
});
// send SIGHUP to process
grep.kill('SIGHUP');
Observa que mientras la función se llama kill
, la señal entregada al proceso hijo
puede o no terminarlo. kill
realmente solo manda una señal a un proceso.
Véase kill(2)
child.send(message, [sendHandle])#
message
ObjectsendHandle
Handle object
Send a message (and, optionally, a handle object) to a child process.
See child_process.fork()
for details.
child_process.spawn(command, [args], [options])#
command
String The command to runargs
Array List of string argumentsoptions
Objectcwd
String Current working directory of the child processcustomFds
Array Deprecated File descriptors for the child to use for stdio. (See below)env
Object Environment key-value pairssetsid
Boolean
- return: ChildProcess object
Inicia un nuevo proceso con el command
proporcionado, con argumentos de linea de comandos args
.
Si es omitido, args
por defecto sera un Array vacío.
El tercer argumento es usado para especificar opciones adicionales, que por defecto serán:
{ cwd: undefined,
env: process.env
}
cwd
te deja especificar el directorio actual de trabajo del cual es iniciado el proceso.
Usa env
para especificar variables de entorno que serán visibles al nuevo proceso.
Ejemplo ejecutando ls -lh /usr
, capturando stdout
, stderr
, y el codigo de salida:
var util = require('util'),
spawn = require('child_process').spawn,
ls = spawn('ls', ['-lh', '/usr']);
ls.stdout.on('data', function (data) {
console.log('stdout: ' + data);
});
ls.stderr.on('data', function (data) {
console.log('stderr: ' + data);
});
ls.on('exit', function (code) {
console.log('child process exited with code ' + code);
});
Ejemplo: Una manera muy elaborada de ejecutar 'ps ax | grep ssh'
var util = require('util'),
spawn = require('child_process').spawn,
ps = spawn('ps', ['ax']),
grep = spawn('grep', ['ssh']);
ps.stdout.on('data', function (data) {
grep.stdin.write(data);
});
ps.stderr.on('data', function (data) {
console.log('ps stderr: ' + data);
});
ps.on('exit', function (code) {
if (code !== 0) {
console.log('ps process exited with code ' + code);
}
grep.stdin.end();
});
grep.stdout.on('data', function (data) {
console.log(data);
});
grep.stderr.on('data', function (data) {
console.log('grep stderr: ' + data);
});
grep.on('exit', function (code) {
if (code !== 0) {
console.log('grep process exited with code ' + code);
}
});
Ejemplo de comprobar por ejecución fallida:
var spawn = require('child_process').spawn,
child = spawn('bad_command');
child.stderr.setEncoding('utf8');
child.stderr.on('data', function (data) {
if (/^execvp\(\)/.test(data)) {
console.log('Failed to start child process.');
}
});
Note that if spawn receives an empty options object, it will result in
spawning the process with an empty environment rather than using
process.env
. This due to backwards compatibility issues with a deprecated
API.
There is a deprecated option called customFds
which allows one to specify
specific file descriptors for the stdio of the child process. This API was
not portable to all platforms and therefore removed.
With customFds
it was possible to hook up the new process' [stdin, stdout,
stderr]
to existing streams; -1
meant that a new stream should be created.
Use at your own risk.
There are several internal options. In particular stdinStream
,
stdoutStream
, stderrStream
. They are for INTERNAL USE ONLY. As with all
undocumented APIs in Node, they should not be used.
Véase tambien: child_process.exec()
y child_process.fork()
child_process.exec(command, [options], callback)#
command
String The command to run, with space-separated argumentsoptions
Objectcwd
String Current working directory of the child processcustomFds
Array Deprecated File descriptors for the child to use for stdio. (See below)env
Object Environment key-value pairssetsid
Booleanencoding
String (Default: 'utf8')timeout
Number (Default: 0)maxBuffer
Number (Default: 200*1024)killSignal
String (Default: 'SIGTERM')
callback
Function called with the output when process terminatescode
Integer Exit codestdout
Bufferstderr
Buffer
- Return: ChildProcess object
Runs a command in a shell and buffers the output.
var util = require('util'),
exec = require('child_process').exec,
child;
child = exec('cat *.js bad_file | wc -l',
function (error, stdout, stderr) {
console.log('stdout: ' + stdout);
console.log('stderr: ' + stderr);
if (error !== null) {
console.log('exec error: ' + error);
}
});
El callback recibe los argumentos (error, stdout, stderr)
. Cuando termina
con éxito, error
sera null
. Cuando termina con error, error
sera una
instancia de Error
y err.code
sera el código de salida del proceso hijo,
y err.signal
sera la señal que terminó el proceso.
Hay un segundo argumento opcional para especificar varias opciones. Las opciones predeterminadas son
{ encoding: 'utf8',
timeout: 0,
maxBuffer: 200*1024,
killSignal: 'SIGTERM',
cwd: null,
env: null }
Si timeout
es mayor que 0, entonces detendrá el proceso hijo
si este se ejecuta mas de timeout
milisegundos. El proceso hijo se detiene con
killSignal
(por defecto: 'SIGTERM'
). maxBuffer
especifica la mayor cantidad
de datos permitidos en stdout o stderr - si este valor se excede el proceso hijo
sera terminado.
child_process.execFile(file, args, options, callback)#
file
String The filename of the program to runargs
Array List of string argumentsoptions
Objectcwd
String Current working directory of the child processcustomFds
Array Deprecated File descriptors for the child to use for stdio. (See below)env
Object Environment key-value pairssetsid
Booleanencoding
String (Default: 'utf8')timeout
Number (Default: 0)maxBuffer
Number (Default: 200*1024)killSignal
String (Default: 'SIGTERM')
callback
Function called with the output when process terminatescode
Integer Exit codestdout
Bufferstderr
Buffer
- Return: ChildProcess object
This is similar to child_process.exec()
except it does not execute a
subshell but rather the specified file directly. This makes it slightly
leaner than child_process.exec
. It has the same options.
child_process.fork(modulePath, [args], [options])#
modulePath
String The module to run in the childargs
Array List of string argumentsoptions
Objectcwd
String Current working directory of the child processcustomFds
Array Deprecated File descriptors for the child to use for stdio. (See below)env
Object Environment key-value pairssetsid
Booleanencoding
String (Default: 'utf8')timeout
Number (Default: 0)
callback
Function called with the output when process terminatescode
Integer Exit codestdout
Bufferstderr
Buffer
- Return: ChildProcess object
This is a special case of the spawn()
functionality for spawning Node
processes. In addition to having all the methods in a normal ChildProcess
instance, the returned object has a communication channel built-in. The
channel is written to with child.send(message, [sendHandle])
and messages
are received by a 'message'
event on the child.
For example:
var cp = require('child_process');
var n = cp.fork(__dirname + '/sub.js');
n.on('message', function(m) {
console.log('PARENT got message:', m);
});
n.send({ hello: 'world' });
And then the child script, 'sub.js'
might look like this:
process.on('message', function(m) {
console.log('CHILD got message:', m);
});
process.send({ foo: 'bar' });
In the child the process
object will have a send()
method, and process
will emit objects each time it receives a message on its channel.
There is a special case when sending a {cmd: 'NODE_foo'}
message. All messages
containing a NODE_
prefix in its cmd
property will not be emitted in
the message
event, since they are internal messages used by node core.
Messages containing the prefix are emitted in the internalMessage
event, you
should by all means avoid using this feature, it may change without warranty.
By default the spawned Node process will have the stdout, stderr associated
with the parent's. To change this behavior set the silent
property in the
options
object to true
.
These child Nodes are still whole new instances of V8. Assume at least 30ms startup and 10mb memory for each new Node. That is, you cannot create many thousands of them.
The sendHandle
option to child.send()
is for sending a handle object to
another process. Child will receive the handle as as second argument to the
message
event. Here is an example of sending a handle:
var server = require('net').createServer();
var child = require('child_process').fork(__dirname + '/child.js');
// Open up the server object and send the handle.
server.listen(1337, function() {
child.send({ server: true }, server._handle);
});
Here is an example of receiving the server handle and sharing it between processes:
process.on('message', function(m, serverHandle) {
if (serverHandle) {
var server = require('net').createServer();
server.listen(serverHandle);
}
});
To close the IPC connection between parent and child use the
child.disconnect()
method. This allows the child to exit gracefully since
there is no IPC channel keeping it alive. When calling this method the
disconnect
event will be emitted in both parent and child, and the
connected
flag will be set to false
. Please note that you can also call
process.disconnect()
in the child process.